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Shattered Mirage
D.A.R.K Academy D.E.F.I.A.N.C.E
145
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Posted - 2013.08.25 08:47:00 -
[1] - Quote
Rei Shepard wrote:Rossiya diya Trolley wrote:Yes to the standard versions of each yes. but for proto and advanced no, should be a seperate skill tree. Hell AV grenades shouldn't even exist, god knows we don't need everyone running with proto versions of those. Because puling the pin on a standard grenade is so much more difficult on an advanced or prototype version, right ? And what is the basis for AV grenades not to excist ? because they don't excist in RL ? OW WAIT THEY DO....... I rather think they should add a damage model on vehicles, so when your track is hit from the first detonation, your tank is stuck unable to move, hows that for a realism change ?
Oh wait.... this isn't real life now is it? |
Shattered Mirage
D.A.R.K Academy D.E.F.I.A.N.C.E
145
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Posted - 2013.08.25 08:53:00 -
[2] - Quote
Sgt Kirk wrote:I'm torn between conclusions here.
Hmm.... I'm thinking they should leave it as it is but, reduce damage across the board with grenades (By half maybe?) and then add a proficiency skill for each separate type of grenade (Which would at level 5 do slightly more damage then they do now... such as ~5-10% more?)
If you guys feel like it, go into more details yourself. Add what you think it should be. |
Shattered Mirage
D.A.R.K Academy D.E.F.I.A.N.C.E
146
|
Posted - 2013.08.25 09:37:00 -
[3] - Quote
Rei Shepard wrote:Shattered Mirage wrote:Rei Shepard wrote:Rossiya diya Trolley wrote:Yes to the standard versions of each yes. but for proto and advanced no, should be a seperate skill tree. Hell AV grenades shouldn't even exist, god knows we don't need everyone running with proto versions of those. Because puling the pin on a standard grenade is so much more difficult on an advanced or prototype version, right ? And what is the basis for AV grenades not to excist ? because they don't excist in RL ? OW WAIT THEY DO....... I rather think they should add a damage model on vehicles, so when your track is hit from the first detonation, your tank is stuck unable to move, hows that for a realism change ? Oh wait.... this isn't real life now is it? Because it makes sense that stuff we can make today as a weaponsystem, somehow 4000 years in the future where wars are waged on a daily basis with clones that revive after being killed, they forgot to make AV nades. Makes perfect sense if you put it like that /slowclap... Quote:Hmm.... I'm thinking they should leave it as it is but, reduce damage across the board with grenades (By half maybe?) and then add a proficiency skill for each separate type of grenade (Which would at level 5 do slightly more damage then they do now... such as ~5-10% more?)
If you guys feel like it, go into more details yourself. Add what you think it should be. This would actually make sense in the progression type of thing this game has going for it.
It also makes sense that a small hand-held weapon is more destructive than a larger, mounted weapon, no? It makes sense that a smaller, weaker transport vehicle is more resistant than a heavily armored vehicle right? |
Shattered Mirage
D.A.R.K Academy D.E.F.I.A.N.C.E
147
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Posted - 2013.08.25 09:44:00 -
[4] - Quote
Sgt Kirk wrote:It also makes sense that I'm still playing this game right?....right?
No... no it does not. |
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